Phantom Hand

Spell: Phantom Hand
Type/Color: IV/Gold
Target: One inactive Weapon in the Caster's possession.
Duration: Combat
Description: The target weapon immediately becomes active and acts as a Head/Club counter under the Caster's control. It attacks as if it were wielded by a Fight M4 chit. At Midnight, the weapon returns to the caster's inactive belongings.

Author: Deric Page (deric dot page at usa dot net)
Author's Notes: Feel free to use this spell in any games if you wish. Be warned however that it has not yet been playtested, so unexpected results may occur and rulings will probably have to be made on the spot by players. The only thing I ask is that you make proper attributions & that you email me with notes on how the spell worked out in play.